evaporating fog

may in san diego is a grey time. day starts with dense fog and the sky is covered with clouds more at home in the wintery midwest. some days, the greyness burns off and gives way to light. the feeling when this occurs is direct, intense, and exhalting, as if opening one’s eyes for theContinue reading “evaporating fog”


information theory is awash in theories and frameworks dictating the precise amount of information conveyed by any given message. however, the ability of the message recipient is often presupposed and a deeply implicit assumption in many of these frameworks. here i explore the loss of information that may occur when such an implicit assumption isContinue reading “hermēneus”


subtle background layers partially illuminated by randomly spaced and layered geometries. recommended viewing on high contract displays (or in a dark room) thank to sighack for some inspiration and implementation points on adding textures to images


Above: 50 concentric closed chaikin curves based on 100 radial points arranged in a user-defined pattern and randomly perturbed, with an incrementally increasing theta offset for each additional layer Also pictured, the same design plotted on stained paper (a current experimentation) with an AxiDraw A3 machine


geography built by localized attractors acting on many particles with constrained paths of motion

On Abstract Expressionism

Human emotion is richly nuanced and multi-faceted. It is thus a commonly accepted fact that words cannot express the full breadth of the human condition. Great writers have set themselves apart by making valiant attempts, inherently limited in their execution by words available to them in their language of choice (or, more broadly, words availableContinue reading “On Abstract Expressionism”


each of these images are generated from a noise based flow fields variably perturbed and increasingly constrained these images resulted from an exploration of perlin noise after getting bored with the somewhat predictable patterns. the baseline algorithm is the same, with only the parameters for noise generating changing. particles are started randomly and have someContinue reading “corruption”


particles are acted on by competing Lorenz attactors, arranged radially


grasping in the void created by many iterations of polar tiling


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